![]() ![]() Fixed an issue with the resolution for settings.Several graphics/map bugs have been fixed.Fixed exploit with production which caused issues with getting resources from the warehouse.Fixed a visual bug with the craft progression bar in City production.A horse will now spawn on the map if for some reason it fell through terrain.Fixed problem with snapping food/water interacting targets to terrain for load.Fixed an issue with a missing Interact label on workstations in houses after loading.Fixed buttons overlapping in the production slot.Fixed "Hire" button visible on empty entries in workstation selector.Fixed problems with removing items from production and detecting hover over actions on the production slot.Shed ground detection while building fixed.Fixed issues with first cutscene playing.It's due out sometime before the end of the year. ![]() It's hard to say if Wild West Dynasty will be a lot like Medieval Dynasty-it's a different developer and the trailer doesn't really show all that much-but I'll keep my fingers crossed and my six-shooter at the ready. I played a bunch of it in early access a few years ago and it was pretty good. As a bonus your villagers would take some of those repetitive chores off your hands letting you focus on other things. Along with hunting, crafting, building, and keeping your belly full, you had to attract villagers to your town, determine what jobs they'd be best suited for, and keep them happy. But Wild West Dynasty is being published by Toplitz Productions, who also published Medieval Dynasty, a game that successfully blended a first-person survival RPG with a town building and management sim. It's ambitious, sure, and I'd be pretty skeptical that developer Moon Punch Studio could smoosh together resource management, satisfying survival systems, a town sim, and gunslinging action in the same game. ![]()
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